For a long old while we've been wondering about how best to run a public ET server. Our kind friends at X3M have provided us with an excellent server, but how do you seperate one public server from the rest?
Ronner & Rafiki have been working hard these past days to come up with an alternative competition server. What they've done is gone and coded a PB GUID Authentification System. This system means, that if your PB GUID is not in your profile here on Crossfire, you're not getting on the gameserver.
Why does that matter? It matters because PB GUID's can only be spoofed via ETKey manipulation, so that means if you're banned from Crossfire (for being a hacker for example), then you're banned from that server. It also means that those random hackers, who you've never heard of and only play on publics also cannot play on that server. It means that whilst we cant stop Loekino from medwhoring and backshooting, we can stop the people that should'nt be there.
If that wasnt enough, this dynamic duo also coded a HitPoint script which through the console will tell you and you alone how much health your enemy had when he killed you. Something we've all wanted to know in the past!
The system will go live via your Crossfire profile later this week, with the server waiting to be used after that. Once its been successfully tested, the system will also be implemented on the telenet servers. There will be a newspost later this week when the system is fully operational. Your thoughts, input and requests are welcome.
EDIT
Ronner has changed the "hpleft" scripting. You can now enable and disable it by using /showhpleft 0 or 1 in the console.
Ronner & Rafiki have been working hard these past days to come up with an alternative competition server. What they've done is gone and coded a PB GUID Authentification System. This system means, that if your PB GUID is not in your profile here on Crossfire, you're not getting on the gameserver.
Why does that matter? It matters because PB GUID's can only be spoofed via ETKey manipulation, so that means if you're banned from Crossfire (for being a hacker for example), then you're banned from that server. It also means that those random hackers, who you've never heard of and only play on publics also cannot play on that server. It means that whilst we cant stop Loekino from medwhoring and backshooting, we can stop the people that should'nt be there.
If that wasnt enough, this dynamic duo also coded a HitPoint script which through the console will tell you and you alone how much health your enemy had when he killed you. Something we've all wanted to know in the past!
The system will go live via your Crossfire profile later this week, with the server waiting to be used after that. Once its been successfully tested, the system will also be implemented on the telenet servers. There will be a newspost later this week when the system is fully operational. Your thoughts, input and requests are welcome.
EDIT
Ronner has changed the "hpleft" scripting. You can now enable and disable it by using /showhpleft 0 or 1 in the console.